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Rohrbach instruments of destruction
Rohrbach instruments of destruction











rohrbach instruments of destruction
  1. ROHRBACH INSTRUMENTS OF DESTRUCTION UPDATE
  2. ROHRBACH INSTRUMENTS OF DESTRUCTION FULL

* Non-driveable Vehicles (cars, trucks, trailers, etc) * Flying obstacles/creatures (seagulls, floating balloons/platforms, drones, etc)ĬREATURES AND THINGS - Focus on fleshing out the world with more things to interact with. * More UI customization support and options reorganization (multiple screens/tabs)įLYING VEHICLES - Aerial vehicles and missions

ROHRBACH INSTRUMENTS OF DESTRUCTION FULL

* Full customization of menu and game controls * More large-scale objects to destroy/protect/etc (stationary and mobile)ĬONSOLE + CONTROLS - A focus on making the games controls fully customizable and adding full gamepad support in menus + vehicle building * More combat parts and precious cargo parts * New enemies/obstacles: Turrets, combat orbs, missile strikes, tank, hover/bombing drone Would likely create a separate campaign/mode to highlight these elements. * Option to hide (partially) parts while buildingĬOMBAT + CONFLICT - More gameplay elements/parts/etc that focus on action and conflict. * Logic parts with limited programmability * Rotating/snapping (and moving/separating selected items) SUPER VEHICLE BUILDING - Adding lots of enhancements to vehicle building to make more complex builds easier/faster to create. * Support for importing meshes for the world geometry and ability to disable water plane * Workshop support for islands + structures * Support for painting blocks different colors (insides/broken pieces will remain same color) * Wedge blocks for structures to increase potential structure shapes significantly WORLD BUILDING - Focused on expanding/improving the island/structure building possibilities and adding Steam Workshop support. All those caveats aside, let's get to it: Some of this stuff listed below will *NOT* make it into the game, while other unlisted things likely will. These are grouped by general theme, but that doesn't necessarily mean all the stuff listed under each heading will be in the same update. Not going to give a specific order to these tasks yet, but get down the big picture of what's planned long-term. You can see the previous roadmap below, but keep in mind it is no longer accurate (for example, the game will have only one massive campaign, not 4 separate ones).ĮDIT NOTES : Focusing this post on the big picture and tasks ahead. Once the new campaign (2-3x longer than the current one, and much more varied/fun) is in, and the vehicle building interface is revised, the focus will shift towards determining what remains to reach version 1.0. A major revision to the vehicle building UI is coming after the campaign is mostly complete. You'll still be able to use custom vehicles to complete missions AFTER you complete them with the built-in vehicles. Vehicle building will be less of a focus, and not required at all for the majority of missions.

rohrbach instruments of destruction

50+ new maps, each with custom, high quality vehicles are coming summer of 2023, along with a more streamlined experience.

ROHRBACH INSTRUMENTS OF DESTRUCTION UPDATE

UPDATE NOTES : The main campaign is now the primary focus of development.













Rohrbach instruments of destruction